![]() Shouts have received a big improvement too, being much more bass-y and feeling more powerful than before. Weapons have been improved, including reverb on swords, a true-to-life arrow launching sound and unique sounds for daggers. ![]() launch a fireball to the other side of the room and you'll hear it later than you would if it hit next to you. In addition to that, sound of attacks and spells will reverb back to you at different times depending on how far away you are from the impact zone, i.e. The change is most noticeable in caves, as dependent on how loud NPCs are talking there will now be a noticeable echo radiating throughout the environment. ![]() The Audio Overhaul aims to improve the sound design for all aspects of the game in an effort to make the world feel more realistic.
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